JAXILLMIND FAMILY

12 Brain Games · Bloom's Ladder L1–L6

Games that grow every kind of thinking — from remembering to creating. 36 of 36 ready to play.

Who is playing? Trying it out
Find the Pattern
Inductive Reasoning

TrainsInfer the rule behind a set of shapes and pick what comes next — matrix and pattern induction.

Item formatItem format modelled on Raven's-style matrices — the five rule types in Carpenter, Just & Shell (1990): constant, progression, figure-addition, distribution-of-three, distribution-of-two.

Hold It in Mind
Working Memory

TrainsKeep a growing sequence or set in mind and act on it — span and updating.

Item formatItem format modelled on span tasks — a sequence that grows and must be reproduced in REVERSE order (backward span).

Reason with Numbers
Quantitative Reasoning

TrainsSee numerical relationships and magnitudes — reasoning about quantity, not arithmetic recall.

Item formatItem format modelled on number-relations items — magnitude and relation, not arithmetic recall.

Check the Logic
Deductive Reasoning

TrainsTest whether a statement or choice must be true given the rules — verification and evaluation.

Item formatItem format modelled on conditional-inference items — must be true, might be true, cannot tell.

See in Space
Visual Spatial

TrainsBuild and transform shapes in space — construct a target pattern piece by piece.

Item formatItem format modelled on block-construction and mental-rotation items.

Make Something New
Generative

TrainsProduce many valid answers from an open prompt — divergent thinking.

Item formatItem format modelled on divergent-production (fluency) tasks — the weakest link to Gf; included for range, not as a claim.

Build
Worlds — understand it, then build it
School
Axill — maths & reading
School
Jaxon — maths & reading
👪 Grown-ups — today's report

A summary is emailed to you automatically each day (goal: all 12 games). Tap to send today's now.

Every game is compiled from one XML node — blocky by design, offline, no ads, no third-party tracking.