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JAXILLMIND FAMILY · Game 1 / 12

SEQUENCE SPAN

Working Memory L1 · Remember
Item format modelled on span tasks — a sequence that grows and must be reproduced in REVERSE order (backward span).

Watch the pattern light up — then tap it back BACKWARDS. Every round adds one!

Round 0 Best —

Watch the pattern, then tap it back BACKWARDS!

Keep going — this game grows with you

  1. L1 Rememberwatch the pattern and tap it back in REVERSE order
  2. L3 Applytry a short 2-step pattern backwards first
  3. L4 Analyzeafter a run, notice which shape repeated most — find the pattern inside the pattern
  4. L5 Evaluatetwo chunking strategies work — pick the one that helped you remember more and say why
  5. L6 Createinvent your own 5-shape pattern, play it back backwards, and teach it to someone

Starts at L1 · climbs to L6 — analyze, evaluate and create, not just remember.

TTCF — capability · time bar · failure mode · detection
CapabilityTTCFailure modeDetection
node → complete PWA compile1000msLLM leaked or transform > 1s (LAW 0 breach)measured compile ms > 1000 → RED
all pads render from the pad set50msa pad is dropped — the sequence can reference a missing padpads emitted == node pads
offline play after first load50msprecache drifts from filestargets ≡ PRECACHE ≡ disk
the pattern grows and a correct BACKWARD tap-back advances the round50msdirection silently reverts to forward — the game still looks right, still advances, and is measuring the wrong constructemitted comparison indexes seq from the END (seq.length-1-step) and the node's recall= is echoed in the compiled source
deepest-round best survives reload50mslocalStorage throws and kills the gameevery localStorage touch in try/catch
pad tones via WebAudio50msAudioContext before gesture blockedAudioContext only in a gesture handler, try/catch
the game shares no name, palette or mechanic with a third-party product50msa rename lands but the pads and direction do not, leaving the exposure exactly where it wasno pad colour in the red/green/blue/yellow set · pad count != 4 · recall=backward · zero occurrences of the retired name in any emitted file

Source: products/xml/games/sequence-span.xml v0.7 · engine "sequence" · compiled by gen-brain-game.mjs · gated by check-brain-game.mjs