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JAXILLMIND FAMILY · Game 8 / 12

RULE FINDER

Inductive Reasoning L4 · Analyze
Item format modelled on Raven's-style matrices — the five rule types in Carpenter, Just & Shell (1990): constant, progression, figure-addition, distribution-of-three, distribution-of-two.

Two things that go together. Find the match!

Level 1 Right 0 ❤️❤️❤️

Tap Start to play — spot the answer!

Keep going — this game grows with you

  1. L2 Understandsay what each piece means before you start
  2. L4 Analyzeinfer the hidden rule from examples
  3. L5 Evaluateseveral rules fit the examples; pick the simplest that explains them all
  4. L6 Createinvent a rule and give examples that let someone else infer it

Starts at L2 · climbs to L6 — analyze, evaluate and create, not just remember.

TTCF — capability · time bar · failure mode · detection
CapabilityTTCFailure modeDetection
node → complete PWA compile1000msLLM leaked or transform > 1smeasured compile ms > 1000 → RED
every challenge + option renders50msoption dropped or not one correctoptions emitted == node AND one correct per challenge
offline play after first load50msprecache driftstargets ≡ PRECACHE ≡ disk
wrong tap costs a life; three ends run50mslives never decrementlivesLeft-- + gameOver at 0
best streak survives reload50mslocalStorage throwsevery localStorage touch in try/catch
tones via WebAudio50msAudioContext before gesture blockedAudioContext only in a gesture handler, try/catch

Source: products/xml/games/whats-the-rule.xml v0.6 · engine "choice" · compiled by gen-brain-game.mjs · gated by check-brain-game.mjs