JAXILLMIND FAMILY · AXILL · GRADE 2 · 2.OA.A.1
TWO-STEP WORD PROBLEMS WITHIN 100
L3 · Apply
Solve it in two steps.
Level 1
Right 0
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Learn this first
A two-step problem is two one-step problems in order.
Do the first change, get a new total, then apply the second change to THAT total — not to the number you started with.
Example: 12 stickers, get 5 → 17. Give 3 away → 14.
Tap Start to play — spot the answer!
Keep going — this game grows with you
- L1 RememberRecall the fact.
- L2 UnderstandExplain what the number means.
- L3 ApplyUse it to solve a problem.
- L4 AnalyzeBreak the problem into parts.
- L5 EvaluateJudge whether an answer is sound.
- L6 CreateBuild a problem of your own.
Starts at L1 · climbs to L6 — analyze, evaluate and create, not just remember.
TTCF — capability · time bar · failure mode · detection
| Capability | TTC | Failure mode | Detection |
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Source: products/xml/games/family/axill-math-g2-L3.xml v0.1 · engine "choice" · compiled by gen-brain-game.mjs · gated by check-brain-game.mjs