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JAXILLMIND FAMILY · Game 6 / 12

PATTERN RULE

Inductive Reasoning L3 · Apply
Item format modelled on Raven's-style matrices — the five rule types in Carpenter, Just & Shell (1990): constant, progression, figure-addition, distribution-of-three, distribution-of-two.

See the pattern. Tap what comes next!

Level 1 Right 0 ❤️❤️❤️

Tap Start to play — spot the answer!

Keep going — this game grows with you

  1. L2 Understandsay what each piece means before you start
  2. L3 Applyapply the rule to continue the pattern
  3. L4 Analyzea pattern breaks partway — locate the break
  4. L5 Evaluatetwo rules both fit the start; decide which explains the whole pattern
  5. L6 Createdesign a pattern that follows a rule you invent

Starts at L2 · climbs to L6 — analyze, evaluate and create, not just remember.

TTCF — capability · time bar · failure mode · detection
CapabilityTTCFailure modeDetection
node → complete PWA compile1000msLLM leaked or transform > 1smeasured compile ms > 1000 → RED
every pattern + option renders50msoption dropped or not one correctoptions emitted == node AND one correct per challenge
offline play after first load50msprecache driftstargets ≡ PRECACHE ≡ disk
wrong tap costs a life; three ends run50mslives never decrementlivesLeft-- + gameOver at 0
best streak survives reload50mslocalStorage throwsevery localStorage touch in try/catch
tones via WebAudio50msAudioContext before gesture blockedAudioContext only in a gesture handler, try/catch

Source: products/xml/games/pattern-power.xml v0.6 · engine "choice" · compiled by gen-brain-game.mjs · gated by check-brain-game.mjs