JAXILLMIND FAMILY · AXILL · GRADE 2 · RL.2.1
WHO, WHAT, WHERE, WHEN, WHY, HOW
L2 · Understand
Answer from the story.
Level 1
Right 0
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Learn this first
The answer is IN the story — go back and find it.
Who, what, where and when are facts the writer put on the page. If you cannot point to the words, it is a guess, not an answer.
Example: "Rosa found a kitten" → Who? Rosa. Point to the sentence.
Tap Start to play — spot the answer!
Keep going — this game grows with you
- L1 RememberFind it in the text.
- L2 UnderstandSay what it means in your own words.
- L3 ApplyUse it on a new passage.
- L4 AnalyzeWork out WHY, not just what.
- L5 EvaluateJudge whether the evidence holds.
- L6 CreateMake something new from it.
Starts at L1 · climbs to L6 — analyze, evaluate and create, not just remember.
TTCF — capability · time bar · failure mode · detection
| Capability | TTC | Failure mode | Detection |
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Source: products/xml/games/family/axill-reading-g2-L2.xml v0.1 · engine "choice" · compiled by gen-brain-game.mjs · gated by check-brain-game.mjs