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JAXILLMIND FAMILY · AXILL · GRADE 2 · RL.2.3

HOW A CHARACTER RESPONDS TO EVENTS

L4 · Analyze

How did the character feel, and why?

Level 1 Right 0 ❤️❤️❤️

Learn this first

Characters feel things BECAUSE of what happened.

A feeling always has a cause in the story. Find the event first, and the feeling explains itself.

Example: Jaxon stopped four shots → he felt surprised, because he was good at something he did not want to try.

Tap Start to play — spot the answer!

Keep going — this game grows with you

  1. L1 RememberFind it in the text.
  2. L2 UnderstandSay what it means in your own words.
  3. L3 ApplyUse it on a new passage.
  4. L4 AnalyzeWork out WHY, not just what.
  5. L5 EvaluateJudge whether the evidence holds.
  6. L6 CreateMake something new from it.

Starts at L1 · climbs to L6 — analyze, evaluate and create, not just remember.

TTCF — capability · time bar · failure mode · detection
CapabilityTTCFailure modeDetection

Source: products/xml/games/family/axill-reading-g2-L4.xml v0.1 · engine "choice" · compiled by gen-brain-game.mjs · gated by check-brain-game.mjs