JAXILLMIND FAMILY · AXILL · GRADE 2 · RL.2.3
HOW A CHARACTER RESPONDS TO EVENTS
L4 · Analyze
How did the character feel, and why?
Level 1
Right 0
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Learn this first
Characters feel things BECAUSE of what happened.
A feeling always has a cause in the story. Find the event first, and the feeling explains itself.
Example: Jaxon stopped four shots → he felt surprised, because he was good at something he did not want to try.
Tap Start to play — spot the answer!
Keep going — this game grows with you
- L1 RememberFind it in the text.
- L2 UnderstandSay what it means in your own words.
- L3 ApplyUse it on a new passage.
- L4 AnalyzeWork out WHY, not just what.
- L5 EvaluateJudge whether the evidence holds.
- L6 CreateMake something new from it.
Starts at L1 · climbs to L6 — analyze, evaluate and create, not just remember.
TTCF — capability · time bar · failure mode · detection
| Capability | TTC | Failure mode | Detection |
|---|
Source: products/xml/games/family/axill-reading-g2-L4.xml v0.1 · engine "choice" · compiled by gen-brain-game.mjs · gated by check-brain-game.mjs