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JAXILLMIND FAMILY · AXILL · GRADE 2 · RL.2.2

RECOUNT, AND FIND THE LESSON

L6 · Create

What lesson does this story teach?

Level 1 Right 0 ❤️❤️❤️

Learn this first

The lesson is what the story is really about underneath.

The events are the surface. The lesson is the thing that would still be true in a different story with different people.

Example: A bean seed took a month → good things can take longer than you expect.

Tap Start to play — spot the answer!

Keep going — this game grows with you

  1. L1 RememberFind it in the text.
  2. L2 UnderstandSay what it means in your own words.
  3. L3 ApplyUse it on a new passage.
  4. L4 AnalyzeWork out WHY, not just what.
  5. L5 EvaluateJudge whether the evidence holds.
  6. L6 CreateMake something new from it.

Starts at L1 · climbs to L6 — analyze, evaluate and create, not just remember.

TTCF — capability · time bar · failure mode · detection
CapabilityTTCFailure modeDetection

Source: products/xml/games/family/axill-reading-g2-L6.xml v0.1 · engine "choice" · compiled by gen-brain-game.mjs · gated by check-brain-game.mjs