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JAXILLMIND

Simon Says Game 1 / 12

Watch the lights. Repeat the beat. Grow your brain.

Keep going โ€” this game grows with you

  1. L1 Rememberwatch the sequence and repeat it exactly
  2. L4 Analyzethe machine replays the sequence with ONE pad changed โ€” find which step broke
  3. L5 Evaluatetwo candidate sequences are offered; choose the one that matches the rule you were shown, and say why
  4. L6 Createbuild a sequence of your own for the machine to repeat back

Starts at L1 ยท climbs to L6 โ€” analyze, judge, and create, not just remember.

Round โ€“ Best 0 Goal 20

Press Start โ€” watch the sequence, then repeat it. Keys 1โ€“4 work too.

TTCF โ€” every capability: time-to-capability bar + declared failure mode
CapabilityTTC barFailure modeDetectionRepair
node โ†’ complete PWA compile1000msLLM leaked into the compile path, or transform exceeds 1s (LAW 0 breach)measured compile ms > 1000 โ†’ gate RED, HALTfix the generator; the node is innocent; never hand-write artifacts to route around it
four pads render from canon tokens50mspad missing, or pad hex drifts from the canon token value (style forked from source)count of [data-pad] in HTML == pad entities in node AND every pad background hex in style.css == surface-schema token valueregenerate from node
full offline play after first load50msSW precache list drifts from emitted files โ€” app silently breaks offline while looking deployedtargets container โ‰ก sw.js PRECACHE array โ‰ก files on disk (3-way, exact)regenerate from node
wrong pad or input timeout ends the run honestly50mstimeout never fires โ†’ the game hangs mid-round with no verdictapp.js contains inputTimeoutMs=5000 wiring and gameOver('timeout') + gameOver('wrong') call sitesregenerate from node
tones play via WebAudio50msAudioContext constructed before a user gesture โ†’ browser blocks it, first playback throws, game dies silentlyapp.js constructs AudioContext ONLY inside the start-gesture handler, wrapped in try/catch (game must run silently if audio is denied)regenerate from node
best round survives reload50mslocalStorage unavailable (private mode / embedded webview) throws and kills the game loopevery localStorage touch in app.js is inside try/catch with an in-memory fallbackregenerate from node

Source: products/xml/simon-says.xml v0.7 ยท compiled by gen-simon-says.mjs ยท gated by check-simon-ttcf.mjs